ONE MORE.

Tiny games that are ridiculously hard to stop playing. No downloads. No accounts. Just play.

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All Games

185 games

Ace

Small, moving, fast.

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Arrows

Tap where it points.

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Balloon

Slow and floaty.

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BarHit

Stop the bar.

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Basket

Catch the white.

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Beat2

Two lanes. Hit the notes.

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Beat3

Three lanes. Stay in rhythm.

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Beat4

Four lanes. Keep up.

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Beat5

Five lanes. Wide open.

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Bend

Opposite and fading. Good luck.

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Bigbang

Huge blasts, tough goals.

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Bigger

Which is bigger?

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B

Biggest

Find the big one.

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B

Binary

Two lanes. Go fast.

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B

Blast

Bigger explosions.

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B

Blimp

Drift through.

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B

Blink

Which side had more? Blink and miss it.

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B

Blitz

Lightning fast.

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B

Boom

One tap. Big chain.

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B

Breaker

Smash every brick. Keep the ball alive.

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B

Bullseye

Tiny targets.

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C

Calm

Slow and steady swipes.

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C

Calmtap

Hold back half the time.

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C

Cascade

Fast and demanding.

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C

Catch

Slide to catch white. Dodge the hollow.

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C

Chase

Stay on the dot. It won't wait.

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C

Chords

Three lanes. Chords hit together.

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C

Climb

Stop the climber.

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C

Coins

Every coin counts.

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C

Contrar

Opposite day: tap the hollow.

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C

Copter

Hold to rise. Release to fall.

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C

Crowd

Huge crowds. Which side wins?

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C

Cruiser

Slow start. Big speed ups.

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C

Cubes

Squares, not circles.

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D

Dash

Tap left or right. Switch lanes.

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D

Decoy

White yes. Hollow no.

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D

Dial

Round and round.

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D

Dimmer

Long look. Subtle shades.

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D

Domino

Slow dots, bigger goals.

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D

Doubles

Two balls.

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D

Drift

They won't sit still. Chase them.

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D

Drop

Time the drop. Land on the platform.

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D

Drumz

Four lanes. Double notes.

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E

Echo

Watch the pattern. Repeat it.

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E

Evens

Even or odd? Count the dots.

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E

Eyetest

The shades barely differ.

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F

Faint

Very close shades.

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F

Fastaim

The aim is fast.

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F

Five

Five lanes. Stay sharp.

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F

Fivedig

Start with five digits.

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F

Fiveplus

More than five? Fast flash.

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F

Flap

Tap to fly. Thread the gaps.

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F

Flash

Wait for white. Then tap fast.

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F

Flashy

Short flashes.

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F

Flick

Flick it fast.

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F

Flicker

Fading opposite arrows. Two ways.

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F

Flip

Tap to flip gravity. Dodge the blocks.

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F

Funk

Five lanes. Doubles and speed.

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F

Fuse

Slow and crowded.

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G

Gather

Grab white. Dodge gray.

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G

Geyser

Dodge upward.

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G

Gflash

Quick gray flash.

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G

Ghost2

Fading arrows. Left or right.

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G

Ghostly

The arrow fades fast. Remember it.

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G

Glance

Which side had more? Quick look.

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G

Glide

Wide gaps.

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G

Grab

Wide net. Grab everything.

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G

Gridlk

Mines everywhere.

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G

Groove

Slow groove.

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G

Guess

More than eight? Estimate it.

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H

Hail

Dodge the hail.

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H

Highway

Four lanes. Blocks come fast.

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H

Hold

Hold to rise. Release to fall.

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H

Hopper

Keep it hopping.

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H

Hordes

Which side had more? Big crowds.

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H

Hornet

Fast and wobbly.

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H

Hunter

Fast and moving.

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H

Hushed

Short look.

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I

Inflate

Hold to grow. Release on the ring.

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I

Inverse

Tap the opposite.

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J

Jetpack

Strong thrust.

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J

Jump

Tap to jump. Clear the blocks.

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K

Keepy

Keep it up. Don't let it drop.

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L

Lift

Catch from below.

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L

Lights

Turn every pad off. Neighbors flip too.

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L

Loopy

Wrap and mines. Two-way turns.

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L

Lumens

Quick and subtle.

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M

Math

Left if wrong. Right if correct.

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M

Memo4

Memorize a 4x4 grid.

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M

Micro

Targets shrink as you score.

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M

Minefld

Hollow mines out there.

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M

Mines

Pop the white. Dodge the mines.

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M

Minus

Right or wrong?

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M

Moles

Fast moles.

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M

Mono

Remember the tone.

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M

Movers

Moving targets.

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N

Narrow

Tight gaps.

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N

Net

Sideways catch.

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N

Nibble

Wrap and speed up.

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N

Nogo

Two lives. Lots of traps.

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N

Nova

Almost frozen dots.

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N

Numbers

Tap 1, 2, 3... Before time runs out.

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O

Odd

Find the odd one. Faster each time.

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O

Orbit

Tap to switch. Collect the white.

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P

Parity

Odd or even?

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P

Pattern

Memorize the pads. Tap them back.

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P

Phone

Phone number style.

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Pincode

Memorize a digit sequence and enter it.

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Pong

Drag the paddle to bounce the ball.

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Popper

Tap each fading white dot.

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Pops

Trigger a one-tap chain reaction.

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Pressure

Shoot the white target with a sweeping aim.

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Prime

Decide whether each number is prime.

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Pulse

Tap as the shrinking ring reaches the center.

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Purist

Memorize a gray shade, then find its match.

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Quickd

Memorize a quickly flashing digit sequence.

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Racer

Hit the target with a sweeping aim.

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Rain

Tap falling circles before they reach the bottom.

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Rally

Turn a moving ball to collect dots and avoid mines.

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Rapid

Tap a lane as each falling note reaches the line.

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Reactor

Set off a chain reaction in a crowded field.

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Recall

Memorize and enter a digit sequence that grows.

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Reverse

Memorize the digits, then enter them backwards.

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Revfast

Enter each growing digit sequence backwards, quickly.

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Rocket

Hold to rise, release to fall, and steer through gaps.

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Rocks

Guide a tiny ship through fast-moving rocks.

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Rush

Steer the ball through gaps in descending walls.

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Shades

Find the slightly different shade in a 5 by 5 grid.

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Shrink

Tap circles before they shrink away.

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Shrinker

Shoot the white target as the aim sweeps.

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Signal

Tap solid shapes quickly and avoid hollow ones.

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Simon16

Repeat the growing sequence on a 4 by 4 pad grid.

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Simon9

Repeat the growing sequence on a 3 by 3 pad grid.

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Sixplus

Count flashing dots, then answer a left or right question.

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Slider

Stop the moving marker inside a shrinking zone.

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Smaller

Choose the side showing the smaller number.

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Snake

Eat hollow dots and avoid walls and your own trail.

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Snap

Count briefly flashing dots and answer quickly.

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Sniper

Wait for the moving aim and fire at the target.

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Snowy

Thread through a field of slow-moving flakes.

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Solo

Tap two fast-moving note lanes as notes cross the line.

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Sort

Tap left for a solid circle and right for a hollow one.

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Span

Memorize and enter a digit sequence that grows each round.

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Spark

Trigger a one-tap chain reaction and pop enough dots.

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Spin

Tap when the reversing needle is inside the white arc.

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Spinner

Turn a forward-moving ball to collect dots and avoid mines.

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Sprint

Catch a fast-moving marker inside the target zone.

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Stack

Drop the sliding block; misaligned overhang is sliced away.

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Stormy

Rise and fall to fly through gaps.

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Stream

Collect every white dot in motion.

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Subtle

Find the pad that differs slightly in shade and size.

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Swarm

Pop drifting dots before they fade.

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Swatch

Memorize a gray shade and match it from four choices.

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Sweep

Stop the dot on a shifting arc.

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Swerve

Turn left or right to collect dots and avoid mines.

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Swift

Tap solid shapes quickly and avoid hollow ones.

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Swipe2

Swipe left or right as directed; gray arrows reverse the cue.

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Swipe4

Swipe in the arrow direction; gray arrows reverse the cue.

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Tapper

Tap rapidly to keep a draining bar alive.

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Teeter

Nudge a rolling ball back toward the center to balance it.

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Tenplus

Count flashing dots, then decide whether the amount is over ten.

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Tick

Stop a partly hidden timer close to its target.

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Tiles

Tap descending white tiles from the lowest upward.

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Times

Decide whether each multiplication product is correct.

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Tiny

Tap small dots before they disappear.

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Tonal

Memorize a gray shade, then select its match.

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Traffic

Drag up or down to weave through oncoming dots.

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Tricky

Tap hollow shapes and avoid tapping solid ones.

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Trigger

Tap solid shapes quickly; avoid hollow ones.

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Trio

Pop three fading dots at once before they vanish.

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Turret

Fire when the sweeping aim lines up with the target.

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Unflick

Follow left or right swipe arrows, reversing gray cues.

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Unswipe

Swipe opposite the arrow direction when instructed.

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Vault

Memorize six digits, then enter them backwards.

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Void

Drag through the arena and survive while dodging hazards.

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Volley

Tap solid shapes and avoid hollow ones; two lives.

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Warmup

Memorize four digits and enter the sequence.

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Whack

Tap white pads before they fade; hollow pads are traps.

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Whack4

Whack white pads on a 4 by 4 board and avoid traps.

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Wobble

Stop the marker in a target zone that slides around.

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Wobbly

Rise and fall through gaps that wobble up and down.

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Wrapper

Turn to collect dots and avoid mines in a wraparound arena.

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Zen

Tap solid shapes at a slower, more forgiving pace.

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Zigzag

Turn a forward-moving ball to collect dots as speed increases.

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Zoom

Catch dots ricocheting around the arena.

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About

ONE MORE is a collection of minimalist, fast-paced browser games designed for quick sessions and high-score chasing.